The Rules

The rules are there to help every team have an equal opportunity to win and be crowned champions for that year.

The Rules of the Event

Don't panic the rules are easy to understand and are there to help you have a great time on the Fells Marathon. The rules help every team have an equal opportunity to win and be crowned champions for that year.

Fells Marathon Rules And Entry Conditions

The maximum entry is 35 teams. Places will be allocated on a first come first served basis with entry fee and ALL forms securing places.

Teams need to consist of between 4 and 6 members (4 or 5 for Fells Lite). To be given a placing in the competition, all members that start must finish.

Non-competing teams may take part in the event, for example mixed Scout / Explorer teams walking the Scout route or Leader accompanied teams. This is encouraged; however, priority for entries is given to competing teams.

A Leader in charge from each entering team must be present on the event. That Leader will be responsible for the young people on the Friday night and be able to be contacted throughout the event if a team member retires.

There is to be NO Leader intervention with the teams once the event has started. There is a large element of trust here as Leaders run some of the checkpoints. Intervention by Leaders, as determined by the organisers, will mean that the team involved will not be placed in the competition.

All team members must complete the medical and consent form in this booklet and send them in with the team entry form. These will be held by base control and the overnight site to be used in the event of an emergency.

On arrival, each team will need to check in as a whole team and have their emergency wrist bands attached, after which 2 members of each team will need to go to map control to have their team maps checked, the remainder of the team can go set up camp.

All competitors must wear the emergency wristband throughout the whole event (if it comes off, please advise a member of the Fells Marathon team).

The route is issued to entered teams by email on the Sunday prior to the event.

The use of GPS devices is strictly prohibited; the event is a test of map and compass skills and route finding.

Each team must carry at least one mobile phone. The number will be recorded at sign on.

In the event of an emergency, teams must contact event control. All emergency numbers are listed on the wristbands. Event control will arrange and coordinate support via sweep teams, response teams or external agencies if required. Parents and Leaders should not be contacted by teams as this can lead to delayed response by appropriate help.

Each checkpoint is manned and displays the standard orange and white orienteering flags and punches. Each Scout carries a punch card which must be punched at each point. Teams must arrive at each checkpoint together. Remember you are walking as a team.

If a team member retires on the Saturday they will be taken by a support vehicle to the overnight site and will camp with their team. They must not take all of the team equipment with them to lighten the load, the remaining team must still have a sleeping bag each, stove and fuel and tent to shelter in, in the event of an emergency.

Each team is responsible for litter and MUST take it with them and dispose of it at the overnight site or the finish. Please remember the Countryside Code.

Fells Lite Category Additional Rules

The Fells Lite category is aimed at younger Scouts who struggle with, or may be injured by heavy loads, but are capable of walking and navigating the route.

The route and rules for the category are the same as for the Scout event with the exception of these below.

Teams must be entered as the Fells Lite category on the entry form. Changes cannot be made on the weekend.

The age range is defined in the table above.

Fells Lite teams MUST be supported by either a Young Leader or Explorer Scout.

Because of the difficulty in leading a team of inexperienced walkers the team size must be either 4 or 5 members. Larger teams are not permitted.

One experienced team member may be above the age range but must be below 18. This is to assist in navigation and help develop confidence in the younger team members.

All members must camp at the overnight site.

Overnight equipment, as marked in the kit list will be transported to the overnight site by the organisers.

Overnight equipment must be of a type normally carried when hike camping – ie of a lightweight type.  Patrol tents, large stoves etc are not permitted.

Overnight equipment must be packed into a maximum of two rucksacks or holdalls (which are waterproof) clearly marked with the team name and number.

Overnight equipment will be inspected at kit check.

    The Wolds Challenge and The Fells Marathon are organised and run by Blacktoft Beacon District Scout Council.
    Registered with the Scout Association: 016357. Registered Charity Number: 1148031

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